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Rebuild Emotion Explorer 3D experience (CSS-driven scene & HUD)#4

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codex/create-new-branch-for-3d-emotionexplorergame
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Rebuild Emotion Explorer 3D experience (CSS-driven scene & HUD)#4
ryanmmmmm wants to merge 1 commit into
mainfrom
codex/create-new-branch-for-3d-emotionexplorergame

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@ryanmmmmm

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Motivation

  • Replace the prior Three.js-based attempt with a self-contained, CSS/Canvas-driven 3D-styled game scene to avoid dependency and install issues while delivering a rich interactive vista.

Description

  • Add a new interactive component EmotionExplorer3D that renders a layered floating-island scene, an animated canvas starfield, orbiting emotion orbs, pointer-driven tilt, and an on-screen HUD (frontend/src/components/EmotionExplorer3D.tsx).
  • Expand and add styles to support the scene (frontend/src/styles/global.css) including starfield canvas, horizon transforms, island layers, orbital elements, arches, tower beam animation, and HUD meter visuals.
  • Wire the scene into the app by adding the /emotion-explorer-3d route and a navigation tile/menu entry in App.tsx and Layout.tsx so the scene is reachable from the UI.
  • Remove unused 3D engine runtime dependencies (@react-three/*, three, postprocessing) from frontend/package.json since the scene no longer relies on them, and fix a CSS parsing bug in TrajectoriesScene by consolidating the background line and adding backgroundRepeat.

Testing

  • Started the dev server with npm run dev -- --host 0.0.0.0 --port 4173 and the server came up successfully and served the app at the expected address.
  • Performed an automated visual check using a Playwright script that opened http://127.0.0.1:4173/emotion-explorer-3d and saved a screenshot (artifacts/emotion-explorer-3d.png), which completed successfully.
  • No unit tests were added; changes were validated via the running dev server and the screenshot-based visual review.

Codex Task

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