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ISPCTextureCompressor
ISPCTextureCompressor PublicForked from GameTechDev/ISPCTextureCompressor
ISPC Texture Compressor
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clspv
clspv PublicForked from google/clspv
Clspv is a compiler for OpenCL C to Vulkan compute shaders
LLVM 2
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SPIRV-Cross
SPIRV-Cross PublicForked from KhronosGroup/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
GLSL 1
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executorch
executorch PublicForked from pytorch/executorch
On-device AI across mobile, embedded and edge for PyTorch
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SPIRV-Tools
SPIRV-Tools PublicForked from KhronosGroup/SPIRV-Tools
Forking so we can build once and create a release for use by Sokatoa
C++
Repositories
- executorch Public Forked from pytorch/executorch
On-device AI across mobile, embedded and edge for PyTorch
- gfxreconstruct Public Forked from LunarG/gfxreconstruct
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
- Vulkan-Utility-Libraries Public Forked from KhronosGroup/Vulkan-Utility-Libraries
Utility libraries for Vulkan developers
- SPIRV-Tools Public Forked from KhronosGroup/SPIRV-Tools
Forking so we can build once and create a release for use by Sokatoa
- angle Public Forked from google/angle
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
- DirectXShaderCompiler Public Forked from microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
- glslang Public Forked from KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
- shaderc Public Forked from google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
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