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feat(dialogue): make barge-in replayable across turn modalities - #793

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gidich merged 2 commits into
mainfrom
wt/barge-in-e92c196f
Sep 4, 2026
Merged

feat(dialogue): make barge-in replayable across turn modalities#793
gidich merged 2 commits into
mainfrom
wt/barge-in-e92c196f

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@gidich gidich commented Sep 4, 2026

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Summary

  • mint canonical learner-interruption identities on the station turn clock
  • carry STT barge-in through conversation policy into actor-turn execution
  • cancel audio, viseme, gaze, posture, and affect on the exact active turn
  • emit an immutable replay event with partial-execution provenance and idempotent duplicate, late, and stale handling

Verification

  • conversation-policy: 88 tests passed and typecheck passed
  • voice-gateway: 49 tests passed and typecheck passed

The orchestrator independently inspected the composed production path and reran all four checks.

t added 2 commits September 4, 2026 13:40
Carry learner interruption from STT and conversation-policy into an
append-only truncated ActorTurnExecution. Duplicate and late barge-ins
are idempotent; a stale target never cancels a newer actor turn.

Pre-commit architecture freeze-list honesty is red on origin/main for
apps/ui-admin files this slice does not touch (api-client-types.ts,
App.tsx). Package tests and typecheck are green.
…ecution

Carry learner STT interruption into conversation-policy, apply the
cancellation directive to the exact execution envelope, and append a
replayable actor_turn.learner_barge_in event. Duplicate, late, and stale
paths are proven on that composed entry point.
@gidich
gidich merged commit 155d799 into main Sep 4, 2026
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