Promote to production: Onet Connect game - #305
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Clear the board by pairing identical tiles joinable by a line with at most two turns, including routes around the outside of the board — the border rule that makes edge tiles matchable. Pure onet.lib (35 tests): findPath does a BFS over (cell, direction, turns) on a one-cell-padded grid and returns the corner points, so the island can draw the connecting line it just validated. Plus findHint / hasAnyMove (one function, used for both hints and deadlock detection), shuffleBoard that retries until the redeal has a legal move, and board generation that only deals playable openings. Tests pin the tricky cases: 0/1/2-turn routes, blocked rows, the outside-border route, the three-turn refusal, deadlock, and a full board played to completion. Island: emoji tiles, three difficulties, relaxed by default with an optional timed countdown, hint/shuffle, path flash on match, streak scoring, best time per mode in localStorage and useExpand fullscreen. The board is dealt on mount rather than during render — dealing it in the initial state produced a different board on the server than the client and logged React hydration errors. EN + ID SEO.
feat(games): Onet Connect tile-matching game
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Promotes the Onet Connect tile-matching game. CI green on develop.