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github.com/streamcoreai/go-sdk

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Go SDK for connecting to a StreamCoreAI server via WebRTC + WHIP.

When this module lives in a split repository, tag releases (for example v0.1.0) so downstream modules can require a version without a replace directive. See Repository layout.

Installation

go get github.com/streamcoreai/go-sdk

Quick Start

package main

import (
	"context"
	"fmt"
	"log"
	"os"
	"os/signal"

	streamcoreai "github.com/streamcoreai/go-sdk"
)

func main() {
	client := streamcoreai.NewClient(
		streamcoreai.Config{
			WHIPEndpoint: "http://localhost:8080/whip",
		},
		streamcoreai.EventHandler{
			OnStatusChange: func(status streamcoreai.ConnectionStatus) {
				fmt.Println("Status:", status)
			},
			OnTranscript: func(entry streamcoreai.TranscriptEntry, all []streamcoreai.TranscriptEntry) {
				fmt.Printf("[%s] %s\n", entry.Role, entry.Text)
			},
			OnError: func(err error) {
				log.Println("Error:", err)
			},
		},
	)

	ctx, cancel := signal.NotifyContext(context.Background(), os.Interrupt)
	defer cancel()

	if err := client.Connect(ctx); err != nil {
		log.Fatal(err)
	}
	defer client.Disconnect()

	// Send microphone audio to the agent.
	// (Replace with your actual audio capture — e.g. PortAudio)
	go func() {
		pcm := make([]int16, streamcoreai.FrameSize) // 20ms mono 48kHz
		for {
			// Fill pcm from your audio source...
			if err := client.SendPCM(pcm); err != nil {
				return
			}
		}
	}()

	// Receive agent audio and play it.
	go func() {
		pcm := make([]int16, streamcoreai.FrameSize)
		for {
			nSamples, err := client.RecvPCM(pcm)
			if err != nil {
				return
			}
			// Play pcm[:nSamples] through your audio output...
			_ = nSamples
		}
	}()

	<-ctx.Done()
}

API

streamcoreai.NewClient(cfg, events)

Creates a new client instance.

Config

Field Type Default Description
WHIPEndpoint string "http://localhost:8080/whip" WHIP signaling endpoint URL
Token string JWT sent as Authorization: Bearer on the WHIP request
TokenURL string Token endpoint; when set, a JWT is fetched before each connection (overrides Token)
APIKey string Sent as Authorization: Bearer when fetching from TokenURL
ResourceID string Who is on the call, forwarded to an external agent so it can scope memory to the person rather than the call. Sent in the token request body when TokenURL is set (the server signs it into the token), otherwise as an X-StreamCore-Resource-Id header
ICEServers []webrtc.ICEServer Google STUN server ICE server configuration
ReconnectAttempts int 3 ICE restarts while Disconnected; negative disables the phase
ReconnectDelay time.Duration 2s Wait before the first ICE restart, doubling each retry
ResumeAttempts int 2 Resume redials once the connection has Failed; negative disables the phase
ResumeDelay time.Duration 1s Wait before the first redial, doubling each retry

EventHandler

All callbacks are optional; leave unused fields nil.

Callback Signature Description
OnStatusChange func(status ConnectionStatus) Fired when connection status changes
OnTranscript func(entry TranscriptEntry, all []TranscriptEntry) Fired on new or updated transcript
OnAgentStateChange func(state AgentState) Fired when the agent starts listening, thinking, or speaking
OnTiming func(event TimingEvent) Fired with server-side pipeline timing info
OnError func(err error) Fired on connection or server errors
OnDataChannelMessage func(msg DataChannelMessage) Fired for every raw data channel message
OnData func(topic string, payload []byte) Fire-and-forget server data packet, payload already base64-decoded (movement.command carries locomotion commands)

Client Methods

Method Returns Description
Connect(ctx context.Context) error Establish WebRTC + WHIP session
Disconnect() Tear down connection, free resources
Status() ConnectionStatus Current connection status
Transcript() []TranscriptEntry Full conversation history (copy)
SendPCM(pcm []int16) error Encode and send a 20ms PCM frame (960 samples, mono, 48kHz)
RecvPCM(pcm []int16) (int, error) Receive and decode agent audio into PCM (blocks until available)

Audio Constants

Constant Value Description
SampleRate 48000 Audio sample rate in Hz (Opus)
Channels 1 Number of audio channels (mono)
FrameSize 960 Samples per 20ms frame at 48kHz

Client Fields (advanced — for custom audio pipelines)

Field Type Description
LocalTrack *webrtc.TrackLocalStaticRTP Raw RTP track for sending audio to server
RemoteTrackCh chan *webrtc.TrackRemote Receives the agent's raw audio track

Types

type ConnectionStatus string // "idle", "connecting", "connected", "error", "disconnected"

type TranscriptEntry struct {
    Role    string // "user" or "assistant"
    Text    string
    Partial bool
}

type DataChannelMessage struct {
    Type    string // "transcript", "response", or "error"
    Text    string
    Final   bool
    Message string // for error type
}

Reconnection

A network change mid-call — a machine moving networks, a VPN toggle, a process suspended and resumed — kills the transport without ending the call. The client recovers it automatically and the conversation survives: the agent still knows who it is talking to and does not replay its greeting.

Recovery runs as a ladder of two phases:

Phase When Cost
ICE restart While the connection is Disconnected Invisible. Same PeerConnection, same DTLS, same tracks — just new candidates.
Resume redial Once the connection has Failed A full renegotiation and a moment of silence, but the server reattaches you to the same conversation.

ICE restart is tried first because it costs nothing. It stops being possible the moment the connection reaches Failed — the server has closed its peer by then — which is where a process that was paused, or offline for more than about 25 seconds, always lands. The resume phase recovers those.

Status goes StatusConnectedStatusReconnectingStatusConnected:

client := streamcoreai.NewClient(streamcoreai.Config{
    WHIPEndpoint:      "http://localhost:8080/whip",
    ReconnectAttempts: 3,                // ICE restarts, 2s -> 4s -> 8s
    ReconnectDelay:    2 * time.Second,
    ResumeAttempts:    2,                // then redials,  1s -> 2s
    ResumeDelay:       time.Second,
}, streamcoreai.EventHandler{
    OnReconnect: func(e streamcoreai.ReconnectEvent) {
        log.Printf("%s %d/%d: %s", e.Phase, e.Attempt, e.MaxAttempts, e.Outcome)
        if e.Outcome == streamcoreai.ReconnectRecoveredWithoutHistory {
            log.Println("reconnected, but the agent has lost the conversation")
        }
    },
})

Handle ReconnectRecoveredWithoutHistory. It means the call is working but the server could not resume the session — usually because the client was away longer than session_grace_ms — so the agent has no memory of anything said before. Everything still functions, which is exactly why it goes unnoticed until the agent asks something it was already told.

Two details worth knowing:

  • The first ICE restart is deliberately delayed (ReconnectDelay, default 2s). Most drops are brief packet loss that ICE repairs unaided, and patching immediately would spend an attempt on a connection that was about to recover by itself.
  • Both phases share one deadline. Disconnected becomes Failed after roughly 25 seconds, and the server then holds the conversation for session_grace_ms (30s by default). Raising ReconnectAttempts spends budget the resume phase would otherwise have.

Set ReconnectAttempts or ResumeAttempts negative to disable either phase.

What this means for your audio loops. LocalTrack is deliberately not replaced across a redial — the same track is rebound to the new PeerConnection, so a goroutine writing RTP to it keeps working. Inbound audio is different: the server sends a new track, delivered on RemoteTrackCh. RecvPCM handles that for you (it re-acquires and keeps decoding, so a reconnect is a gap in the audio rather than an error). If you read RemoteTrackCh yourself, expect a second track after a reconnect and switch to it — the old one only returns read errors.

Audio I/O

Audio I/O

The SDK handles Opus encoding/decoding and RTP packetization internally. You only need to supply and consume raw PCM audio:

  • Sending audio: Capture PCM int16 samples (mono, 48kHz, 960 samples per frame) and call client.SendPCM(pcm)
  • Receiving audio: Call client.RecvPCM(pcm) to get decoded PCM samples from the agent

For PortAudio setup, use the exported constants: streamcoreai.SampleRate, streamcoreai.Channels, streamcoreai.FrameSize.

For advanced use cases that need direct access to the WebRTC tracks (custom codecs, raw RTP), the LocalTrack and RemoteTrackCh fields are still available.

For reference implementations, see the Go CLI example and Go TUI example.

License

MIT

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Go SDK for building realtime voice agents with StreamCore.

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