An object (could be anything) is falling to the ground, where the player is located (i.e. a plane).
If the player is crushed by said object, the game is over.
In order to avoid this, the player has to do:
Click on a target (TBD), which would grant them more time from being crushed.
Another idea could be that there are multiple targets, which would grant different amounts of surviving time to the player.
E.g. a standard target would add to the y axis by approx. 5 units, and so on.
A catch would be that the targets move towards the player, and when they get behind the camera, they disappear and make the falling object come closer to the camera.
A catch to this, however, would be a target that grants the opposite (reduces time until the player is crushed)
This target's appearance would entice the player to click it, in order to incorporate the player's focus into the game without aimlessly clicking.
Based off of these targets, the player would have a scoreboard, which would later save the player's top 3 scores. Scoring would work like this:
- Large target: 5 points
- Medium target: 3 points
- Small target: 1 point
- Enemy target: -3 points