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Lettuce Cook

Introduction

The cooking game with no lettuce. Also a filipino-centric cooking game.

Demo Link (extremely alpha build): https://drive.google.com/file/d/1ZcSvQe5G1gTzzVBdni-12O9PYiwbXAie/view

Video Link: https://youtu.be/vt0MABPl3u4

Design

Design Doc

Implementation

We have defined object types to help our game transition smoothly.

Types: IngredientInfo, PrepStep, Preparation, Step, Recipe.

Using these object types, we are able to create a flexible prep/recipe building script.

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For example, here, there are 2 total Prep type objects. The first one is named adobo. There are 4 steps in adobo. The Step object defines what must be done before a step in a recipe is considered finished. The first step uses the garlic ingredient, and must be chopped into 2 pieces. Then, the garlic_clove must be mixed (and there must be 2 of them).

Using this system, we can create a variety of recipes as long as the ingredient is a defined GameObject. The only constraints are obtaining models for the recipes and ingredients.

Gameplay

For every recipe, there is also a prep stage incolving cutting, mixing, etc. The prep stage can be set to 0 to immediately jump to the cooking stage. For the stages, there are 3 important factors: ingredient, health, and time. The ingredient must be placed in the pot within the time limit, or health will be lost. After the recipe is finished, the score is displayed.

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Features

  • VR Mode
  • Non-VR Mode
  • Interactibility with cooking models
  • User-friendly interface
  • Gelpul tip messages
  • Challenging & Fun Gameplay

Duties

Domingo Cook: Integrating scripts with VR, recipe steps, models

Maureen Gloria: 2D debugging, Audio sfx, prep steps, models

John Valeriano: UI/UX, menu, recipe selection, 2D debugging, assets

See more on our duties by looking at our kanban board on Notion

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