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Structural documentation of Tales of Eternia (PlayStation, Japan, SLPS-03050 disc 1): the block codec that is byte-identical to 1997's, 90 MB of duplicated sprite sheets, the whole JIS level 1 font inside the executable, and a developer debug room shipped on the retail disc.
The CD-ROM bound into Il Mio Computer no. 129, February 2006, mastered with Nero on 4 January 2006. The first object in this collection with raw 2352-byte sectors: a full census of sync, MSF, subheader, EDC and ECC. Two namespaces that agree on nothing, three declarations that disagree, and 0.81 percent the magazine made.
Structural documentation of Tales of Destiny (PlayStation, SLPS-01100, 1997): the disc, the executable, the LZSS codec it inherited from the Super Famicom Tales of Phantasia, and the file system compiled into the program.