This projects seeks to explore the performance and dynamics of agents playing in a full Java implemetation of the game Imperial (http://bit.ly/Imperial-wiki). An array of different agent architectures are used ranging from simple rule-based to MCTS-Deep-Neural-Network agents.
java board-game machine-learning ai neural-network javafx game-development mcts strategy-game imperial game-agent-optimization
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Updated
Nov 14, 2023 - Java