Tool for automatic PS5 executables porting to Linux and Windows
-
Updated
Oct 15, 2026 - C++
Tool for automatic PS5 executables porting to Linux and Windows
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
AnyPS5 OSX Edition — PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.
Build a macOS app and DMG from your own Windows copy of Quasimorph
Generated blocker map for AnyPS5, the tool that ports PS5 executables to Linux and Windows (community prototype)
PS Vita homebrew port/wrapper for Prince of Persia Classic (Android), originally published by Ubisoft for Android,built on soloader-boilerplate.
Native source port of Cosmo's Cosmic Adventure: Forbidden Planet (Apogee, 1992) for macOS, Linux and Windows. Built from the original game's code, with an emulated EGA, PIT, PC speaker and AdLib — no DOSBox.
Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser
BMK4 (Braxton · Metal · Kisak · 4): a work-in-progress arm64 iOS port of LWSS's GPL-3.0 KisakCOD Call of Duty 4 decompilation. DXVK's D3D9 frontend proven on physical iPadOS. No game assets.
Multi-console game recompilation into standalone Windows executables. Seven supported console profiles, optional console enhancements, and a local learning loop for future builds.
Pipeline for an Unreal Engine 5 port of The Simpsons: Hit & Run, using a lawful local installation, Rust asset conversion, and a native C++ runtime.
Experimental static recompilation of classic Call of Duty 1.5 for Android. Bring your own original PC game files.
Raptor: Call of the Shadows — Amiga Port (68030/68060 & EC/LC, RTG/AGA, AHI/MHI/CAMD/WAVE). Runs on 68060 (FPU/no-FPU) and 68030 (FPU/no-FPU), RTG and AGA, A1200/A4000, PiStorm/Emu68 and WinUAE, using the original PC v1.2 game data.
A game launcher for Linux and macOS, for developers who stopped gaming and want to play on the machine they use every day.
RetroArch is a powerful, multi-system emulator for classic and retro games, supporting a wide variety of consoles and platforms. 🎮📺
Native macOS compatibility layer for Windows Steam games with isolated profiles, self-repair and evidence-backed verification.
Zero-dependency Windows-to-macOS Game Porter and Server-Side AI Anti-Cheat Telemetry Engine
Xbox 360 Recompilation Runtime and Toolkit
Experimental Cuphead recovery tooling and native Apple platform helpers. MIT-licensed original code; bring your own game files.
Runs selected Windows-only Unity games on Apple silicon Macs by retargeting their D3D11 shaders to Metal. Preview.
To associate your repository with the game-porting topic, visit your repo's landing page and select "manage topics."