🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
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Updated
Nov 1, 2026 - Rust
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
An attempt to re-create The Erdtree, the massive golden world tree central to the lore of the video game Elden Ring, with three.js.
High-performance GPU Particle System for Unity/VRChat.
Laboratory works on the subject "Computer Graphics" on DirectX 12
Created with CodeSandbox | Particles morphing into custom font text
C++20 / DirectX 11 mini-engine with Core runtime systems, IGame modules, ECS-style gameplay, forward/deferred rendering, GBuffer debug, cascaded shadows, GPU particles, UI, audio, and ImGui tools.
Bioluminescent flight game in the browser: three.js WebGPU + TSL shaders, GPU compute particles, node post-processing, procedural world and audio
A cinematic WebGL GPU particle experience by Mirhazar Khan, featuring fluid camera transitions, living rings, and interactive audio choreography.
Dependency-free WebGL2 realistic smoke effect for websites, using JavaScript, GLSL shaders, and GPU particles to create slow incense smoke wisps.
A real-time 3D game engine in C++23 and Vulkan, with GPU particles, fluids and volumetrics, Forge (block-based VFX), and a playable demo game.
100,000 GPU particles flowing through 12 strange attractors in real time. WebGL fragment shaders, ping-pong framebuffers, and chaotic dynamical systems that morph fluidly into one another. Built with p5.js and GLSL.ribes the content specifications for how I want you to make the readme.
Explore AI-assisted game development with Bevy, an unreleased cross-platform Rust project for practical experimentation.
GPU particle engine for Delphi 10+ using Raylib with OpenGL 4.3+ compute shaders. Hundreds of thousands to millions of particles, fully simulated on the GPU — zero per-particle CPU work after initialisation.
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