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gpu-skinning

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Render tens of thousands of skeletal meshes without pain directly within Editor with very little CPU consumption. no need for customized material, just adjust your SkeletalMesh's LODs, make an SkelotAnimCollection DataAsset and then use SkelotComponent. well optimized as light as InstancedStaticMeshComponent. highly suitable for TopDown/RTS games.

  • Updated May 28, 2026
  • C++

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