NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering (SIGGRAPH 2024)
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Updated
Jan 26, 2026 - Python
NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering (SIGGRAPH 2024)
a software-renderer with pbr shading
ray tracing engine
A physically-based CPU ray tracer built entirely from scratch in C++17. It features a custom math library, Bounding Volume Hierarchy (BVH) acceleration, and supports OBJ meshes, recursive reflections/refractions, and bilinearly filtered environment mapping.
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