DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
minecraft vulkan global-illumination raytracer raytracing rays ray-tracing voxel-terrain raymarching gpu-programming realtime-raytracer realtime-raytracing probe-texture irradiance-field light-field-probes
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Updated
Mar 15, 2021 - C++