Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.
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Updated
Aug 12, 2026 - Shell
Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.
The Legend of Zelda: Majora's Mask via 2 Ship 2 Harkinian, rebuilt for iPhone and iPad.
A customizable Android library for creating virtual gamepads
Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.
BearBirdPad brings Banjo-Kazooie to iPhone and iPad via BanjoRecomp — native Metal rendering, customizable touch controls, Files-based ROM import, controllers, persistent saves, and ROM-free reproducible builds.
Mosquito Killer: A fun iOS/Mac game built with Swift and SpriteKit. Zap mosquitoes to score points, avoid misses, and beat your high score in this fast-paced, addictive challenge!
Play Dungeon Crawl Stone Soup (DCSS) on your phone, online or fully offline. Unofficial mobile DCSS app for iOS (iPhone, iPad) & Android. WebTiles client, optional on-device engine, touch controls, ASCII-first design, installs as a PWA.
A fun iOS game where you catch good bugs to score points and avoid bad bugs. Built with Swift and SpriteKit.
Graphical data monitoring, Logger and debugger for CAN protocol based on ARM microprocessor
🐍 A modern Snake Game built with HTML5 Canvas, CSS, and Vanilla JavaScript. Features mobile touch controls, grid & speed customization, pause/resume, and a responsive UI — great for learning 2D browser game development.
🎮 A modern Snake game built with HTML5 Canvas and JavaScript. Responsive, stylish, and fun!
Türkçe HTML5 oyun portalı — 24 tarayıcı oyunu, three.js, oda kodlu çok oyunculu
Native F-Zero X source port via G-Diffuser for Apple Silicon macOS, iPhone, and iPad, with Metal and touch controls.
The Simpsons: Hit & Run ported to iOS (iPhone/iPad) with touch controls. tvOS base (dxcool222) + Android touch subsystem (Carlox33). No game assets — bring your own. Community handoff.
Builds of my browserplayable games shown in a modified microStudio MicroBox frontend
A modern, headless, and high-performance virtual input engine for Web games. Features Shadow DOM penetration, multi-touch tracking, Gamepad API mapping and Iframe penetration.
A simple class for adding mobile touch controls to a project
Arcade-style browser game built with Vanilla JavaScript, featuring responsive gameplay, touch controls, and persistent high scores.
A modern take on the classic Snake game featuring neon visuals, sound effects, and full mobile support. Built with HTML5 Canvas and vanilla JavaScript.
A dependency-free, single-file HTML Snake game with keyboard and touch controls, pause support, and local high-score persistence.
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