An integration to render vector graphics with Vello in the Bevy game engine.
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Updated
Aug 21, 2026 - Rust
An integration to render vector graphics with Vello in the Bevy game engine.
Interactive Typst content creator using Vello and Bevy.
Vello Sparse Strips .NET Bindings
A cross-platform, GPU-accelerated UI framework for Rust. Build native desktop (windows, linux, macos), mobile(iOS, Android), and web (static sites, interactive canvas SPA or full server side rendered sites) applications with a Flutter-inspired widget architecture, Vello rendering, and deterministic state management.
A high-performance vector animation engine inspired by Motion Canvas, built on Vello and Typst.
Pure-Rust native GUI framework with web-grade aesthetics and first-class headless PNG rendering — winit + wgpu + vello + parley + taffy
Neutral User Interface Format: research and Rust reference implementation of a vendor-neutral, loss-accounting document, layout and interchange model for authored user interfaces.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
A pluggable, multi-crate Rust workspace for taking screenshots of windowed applications or the entire desktop
An embeddable Rust web engine with modular static, interactive, scripted, and full-web profiles.
GPU-native UI stack in Rust — React Native, rebuilt on a wgpu/Vello core. Bring your own framework (Solid/React/Vue) or Rust.
Canonical public source for forward Mapper COC development; master mirrors OpenOrienteering upstream.
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