BLAS on WebGPU
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Updated
Sep 1, 2026 - JavaScript
BLAS on WebGPU
General-Purpose GPU Computing in JavaScript using WebGPU. Write GPU-accelerated code with zero boilerplate — no shader knowledge required.
The Internet is the computer. Distributed LLM inference across browsers via WebGPU.
A 3D digital content creation app with webgpu
Fractals on WebGPU.
Real-time Navier-Stokes desktop wallpaper — WebGPU compute shaders (Lively Wallpaper)
High-precision 64-bit floating point math library for WebGPU
An idle game about optimization, and about who is doing it. Hand the wheel to an autonomous Overseer — a deterministic scorer, or Llama 3.2 1B on your GPU via WebGPU — and watch it drift from the directives you set. Static, no backend, no API keys. Generated in Google AI Studio, then audited and repaired.
A tiny WebGPU framework where one JS object is the single source of truth for uniforms and resources — WGSL structs, binding indices and buffer offsets are generated. Fullscreen WGSL shaders, compute passes and GPGPU in one file, no build step.
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