My path started in security, wandered into HCI, and has landed on the engineering side of AI. These days I look at agent development through a distributed systems lens, build AI infrastructure like data pipelines, and keep finding new ways to bring AI into graphic design and ice skating.
Inspired by Nintendo’s talks on building the world of The Legend of Zelda, I’ve been exploring how “living” agents could make game worlds even more interactive. Beyond the HCI side, what I care about most as an engineer is keeping them reliable over long tasks, and I’m borrowing ideas from distributed systems to get there.
I’ve been doing graphic design for four years, mostly in the acid style, and I’ve started thinking about how the systems and agents I build could make my own design workflow more productive.
Outside of tech, I’m an avid inline rollerblader and ice skater ❄️ and I’m exploring how AI can help skaters too, from breaking down moves to making judging fairer. Always up for a skate session or a chat, so feel free to reach out! ❄️❄️
Checkout artisitc figure skater Yuzuru Hanyu fanpage:

