WORKFLOW TEST PULL REQUEST, NOT MERGING#54
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Add auto-paint detail controls and optimizer tiers Replace the repeated-swaps toggle with an Off/2/4/6/8/12 selector and add a transition-detail selector (80/90/95% opacity) so stack height vs color resolution is an explicit trade-off. Expand the optimizer menu to five effort tiers (Fast/Balanced/Thorough/Deep/Exact base order) and score sequences against the already-processed palette with an added detail- coverage term. Polish the panel UI: a determinate progress bar, fixed-width label column so controls align, a quality/speed meter under the algorithm picker, and nesting the enhanced-matching sub-options under their gate toggle. @
Replace the repeated-swaps toggle with an Off/2/4/6/8/12 selector and add a transition-detail selector (80/90/95% opacity) so stack height vs color resolution is an explicit trade-off. Expand the optimizer menu to five effort tiers (Fast/Balanced/Thorough/Deep/Exact base order) and score sequences against the already-processed palette with an added detail- coverage term. Polish the panel UI: a determinate progress bar, fixed-width label column so controls align, a quality/speed meter under the algorithm picker, and nesting the enhanced-matching sub-options under their gate toggle.
…omacut into autopaint-improvements
Diffuse height-quantization error with the 12-neighbor, error-conserving Stucki kernel instead of Floyd-Steinberg, spreading error over a wider area for smoother tonal gradients and fewer directional artifacts. Block-aware dot sizing, serpentine scan, and edge protection are unchanged.
The optimizer scored each image color by projecting onto the raw per-layer Lab polyline, which could land a target on a one-layer transition sliver -- a color no pixel is ever assigned -- and then optimize that fiction (e.g. treating a purple target as rendering blue). Collapse consecutive same-color layers into flat-zone nodes the way the 3D preview does, so the objective scores the colors the model actually builds. All goldens and realized-error budgets pass unchanged.
Assign each distinct image color to a distinct printable color so perceptibly different colors are never collapsed onto one flat surface, keeping gradient variation at a small per-color accuracy cost. The injective, weight-ordered assignment runs in the shared printable-color mapper used by both the optimizer score and the 3D preview, so the optimized order and the built model stay consistent. Opt-in toggle under Enhanced color matching, off by default; existing behavior, goldens, and quality budgets are unchanged.
- Add createCenterWeight/createEdgeWeight factories that hoist all size-dependent terms once, and have useSwatches build them per image so the per-pixel swatch scan no longer recomputes exp/hypot per pixel. - Use the least-opaque calibrated channel TD for the foundation layer so all channels reach ~95% opacity when the base filament is calibrated. - Drop the production-dead generate*WeightedMapSimple helpers and retarget the region-weight test at the new factories.
The TD fit derives transmission from each measurement's RGB via the
linear-light blend inverse, so the stored measurement.transmission field
was written (by the legacy pure-ratio rgbToTransmission model) but never
read. The validation it fed could never fail because rgbToTransmission
clamps its own output to [0,1].
Collapse to one transmission model:
- Remove the transmission field from CalibrationMeasurement.
- Remove rgbToTransmission and normalizeCalibrationMeasurements.
- Drop the can't-fail transmission bounds check from validateMeasurement.
- importCalibration now strips measurements to {layers, rgb}, dropping the
legacy key from older exports.
No behavior or UI change: the field never affected the fit and was not
displayed. Old profiles still load.
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