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- Status: Open.#41 In wpumacay/renderer;
Renderer Abstraction
component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: rendering pipelineRelated to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the engineStatus: Open.#39 In wpumacay/renderer;Text rendering
component: assetsRelated to assets management (e.g. Textures, Shaders, Models, etc.)Related to assets management (e.g. Textures, Shaders, Models, etc.)component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: rendering pipelineRelated to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the engineStatus: Open.#38 In wpumacay/renderer;Reflections
component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: rendering pipelineRelated to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the engineStatus: Open.#37 In wpumacay/renderer;Skybox Abstraction
component: assetsRelated to assets management (e.g. Textures, Shaders, Models, etc.)Related to assets management (e.g. Textures, Shaders, Models, etc.)component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the engineStatus: Open.#36 In wpumacay/renderer;ShadowMap Abstraction
component: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: rendering pipelineRelated to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the engineStatus: Open.#35 In wpumacay/renderer;FrameBuffer Abstraction
component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the engineStatus: Open.#34 In wpumacay/renderer;OBJ Loader
component: assetsRelated to assets management (e.g. Textures, Shaders, Models, etc.)Related to assets management (e.g. Textures, Shaders, Models, etc.)component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Status: Open.#33 In wpumacay/renderer;Renderable base Abstraction
component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Status: Open.#32 In wpumacay/renderer;STL loader
component: assetsRelated to assets management (e.g. Textures, Shaders, Models, etc.)Related to assets management (e.g. Textures, Shaders, Models, etc.)component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationStatus: Open.#31 In wpumacay/renderer;Mesh Abstraction
component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the engineStatus: Open.#30 In wpumacay/renderer;Material Abstraction
component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the engineStatus: Open.#29 In wpumacay/renderer;