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TestUnityNestPrefab

测试Unity的预制件嵌套会导致资源冗余的问题.

操作流程

测试环境2018.4
点击菜单Tools/Build AssetBundles, 然后assetBundles目录可以找到编译的ab包
一共编译2个预制件, canvasparent, 其中parent包含canvas
查看parent.manifest, 会发现依赖里面有canvas
canvas包含一张图片, parent也包含同样这张图片(本不应该包含)

补充资料

发现预制件(.prefab)嵌套预制件和预制件嵌套后缀.asset的文件都无法正确处理依赖关系
https://issuetracker.unity3d.com/issues/nestedprefabs-when-building-assetbundles-with-nested-prefab-assets-are-duplicated-in-parent-prefab-assetbundle

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