Rebuild hero as immersive 8-bit mini-game HUD with SFX, CRT, and accessibility toggles#5
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…mified UX Refactored all landing, layout, NavBar, and Footer components to adopt a pixel-themed, 8-bit UI in line with a gaming/quest adventure feel. This change modernizes visual identity and amplifies engagement on the landing page. - Introduced new `PixelPanel`, `PixelButton`, `PixelTag`, and `PixelProgress` primitives for consistent 8-bit style - Overhauled NavBar, Footer, and wrappers to use pixel components and grid backgrounds, ensuring routing/session logic is preserved - Redesigned hero section featuring animated pixel-art landscape with React Three Fiber and gamified CTAs - Refactored features/steps into quest-style cards and tracker, using gamified copy and visuals - Enhanced layout spacing, backgrounds, and breakpoints for responsiveness with the new retro aesthetic No breaking changes or migrations required. User-visible overhaul of landing experience.
Rebuild Landing Page with Pixel-Themed, Gamified UI/UX
Reimagined the Hero component for an interactive, accessible 8-bit minigame experience, making the landing more engaging and customizable. - Integrated a layered R3F Canvas mini-game scene with voxel blocks and parallax backgrounds, lazy-loaded for LCP optimization - Added dynamic CRT scanline overlay and UI SFX with accessible PixelToggle controls, persisting user preferences via localStorage and new usePixelPreferences() hook - Created PixelSprite component for crisp pixel-art rendering and imported/created hero pixel/sprite/audio assets - Provided mobile and prefers-reduced-motion fallbacks with a static pixel illustration - Improved HUD micro-interactions using Framer Motion and maintained 8px grid for snap feedback The change is user-visible and improves immersion and accessibility across devices.
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Summary
This PR redesigns the Hero section into an interactive, layered 8-bit minigame experience, integrating an immersive voxel R3F Canvas, dynamic CRT/SFX toggles, and accessibility features, with mobile/reduced-motion fallbacks.
Details
next/dynamicfor LCP performanceusePixelPreferenceslocalStorage hook