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[Reviewed] [3D light] Handle the 3D renderer world scale for the point light range - #2280

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4ian merged 1 commit into
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claude/dreamy-galileo-ie3la4
Sep 30, 2026
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4ian merged 1 commit into
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@4ian 4ian commented Sep 30, 2026 •

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The point light Range was still given to Three.js in pixels (pointLight.distance = value), while the Three.js world is now scaled by the 3D renderer world scale (100 by default).

…t light range

The range of point lights was given to Three.js in pixels, while the
Three.js world is now scaled by the 3D renderer world scale (like the spot
light cone length, which was already converted).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HdyuCYDD8w7U2Q3p1aHY5M
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4ian requested review from a team as code owners September 30, 2026 16:44
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4ian merged commit a256a40 into main Sep 30, 2026
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