Fix: changing render layers on View with NoCpuCulling meshes does not work - #25764
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CodingDaniel1 wants to merge 3 commits into
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CodingDaniel1 wants to merge 3 commits into
CodingDaniel1 wants to merge 3 commits into
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Your PR increases Bevy Minimum Supported Rust Version. Please update the |
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Objective
This is follow up work against #25690
This PR fixes
RenderLayerschange on View not working when meshes are tagged withNoCpuCulling.Solution
Extract
RenderLayerschange on views intoExtractedRenderLayersMeta. This happens for every views withRenderLayers.Look for view RenderLayers changes in
collect_gpu_culled_meshesinsidebevy_pbr, check for every meshes thats relevant to the new layers or not, add and remove as we go.Testing
I tested with code changing view's
RenderLayersat runtime and all Meshes tagged withNoCpuCulling. It successfully hide the meshes when the layer does not intersect, just like in the cpu culling path.Showcase
I use the following example code to test this issue
Click to view showcase