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Pull requests: bevyengine/bevy
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Fix more typos
A-Cross-Cutting
Impacts the entire engine
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25793
opened Sep 15, 2026 by
rparrett
Contributor
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Remove redundant attribute App-level states machines
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#[states(scoped_entities)] from examples.
A-States
#25790
opened Sep 14, 2026 by
swoobie
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Deprecate Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
DeferredWorld::query by generalizing QueryState::query_mut
A-ECS
#25789
opened Sep 14, 2026 by
chescock
Contributor
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Solari: Split denoiser motion vector binding for metal compat
A-Rendering
Drawing game state to the screen
O-Metal
Specific to the Metal render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25787
opened Sep 14, 2026 by
mate-h
Contributor
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Optional filtering for atmosphere environment light
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25785
opened Sep 14, 2026 by
mate-h
Contributor
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polish Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
compute_mesh example
A-Rendering
#25784
opened Sep 14, 2026 by
JasmineLowen
Contributor
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Fix spurious 404s when loading WESL shader imports on the web
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
O-Web
Specific to web (WASM) builds
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25783
opened Sep 14, 2026 by
taearls
Contributor
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Return Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ComponentIds from Components::iter_registered()
A-ECS
Add register_dependent_types for BTreeMap
A-Reflection
Runtime information about types
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Simplify system dependency
A-ECS
Entities, components, systems, and events
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#25776
opened Sep 13, 2026 by
Trashtalk217
Contributor
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Implement Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
ReadOnlySystemParam for PopulatedMessageReader
A-ECS
#25775
opened Sep 13, 2026 by
franpereira
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Fix slider pointer capture
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#25772
opened Sep 13, 2026 by
moosama76
Contributor
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Create generic RON format saving and loading for both reflected data and strongly-typed data.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25770
opened Sep 13, 2026 by
andriyDev
Contributor
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Update WESL 0.5
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
InlineImage custom size and flipping support
A-UI
#25767
opened Sep 13, 2026 by
ickshonpe
Contributor
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Handle unknown gamepad rumble requests safely.
A-Input
Player input via keyboard, mouse, gamepad, and more
D-Trivial
Nice and easy! A great choice to get started with Bevy
I-Crash
A sudden unexpected crash
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#25765
opened Sep 13, 2026 by
Tatsuya0330
Contributor
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Fix: changing render layers on View with Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
NoCpuCulling meshes does not work
A-Rendering
#25764
opened Sep 13, 2026 by
CodingDaniel1
Contributor
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Fix nightly clippy lints
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#25756
opened Sep 11, 2026 by
beicause
Member
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Update ruzstd requirement from 0.8.0 to 0.9.0
C-Dependencies
A change to the crates that Bevy depends on
#25753
opened Sep 11, 2026 by
dependabot
Bot
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Bump github/codeql-action/init from 4.37.1 to 4.37.9
C-Dependencies
A change to the crates that Bevy depends on
#25752
opened Sep 11, 2026 by
dependabot
Bot
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Bump actions/checkout from 7.0.0 to 7.0.1
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25751
opened Sep 11, 2026 by
dependabot
Bot
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Bump github/codeql-action/analyze from 4.37.1 to 4.37.9
C-Dependencies
A change to the crates that Bevy depends on
#25750
opened Sep 11, 2026 by
dependabot
Bot
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Bump the accesskit group across 1 directory with 2 updates
C-Dependencies
A change to the crates that Bevy depends on
I-Accessibility
A problem that prevents users with disabilities from using Bevy
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#25749
opened Sep 11, 2026 by
dependabot
Bot
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Bump actions/setup-java from 5.6.0 to 6.0.0
C-Dependencies
A change to the crates that Bevy depends on
#25748
opened Sep 11, 2026 by
dependabot
Bot
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Make downsample.wesl valid WESL
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25744
opened Sep 10, 2026 by
stuartparmenter
Contributor
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