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Phase 2.5: separate human player slot
- #4
#4
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emp3thy
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emp3thy/nuclearwar:main
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emp3thy/nuclearwar:feat/p25-player-slot
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May 10, 2026
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Phase 2.5: separate human player slot
#4
emp3thy
merged 12 commits into
main
emp3thy/nuclearwar:main
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feat/p25-player-slot
emp3thy/nuclearwar:feat/p25-player-slot
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spec: phase 2.5 player slot design
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plan: phase 2.5 player slot implementation
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engine: add player1..player5 LeaderId slots with Firefly/Freedonia defaults
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engine: add GameState.lastOrders and isHuman() helper
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engine: add GameConfig.playerProfiles override, merged in initialState
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engine: RESOLVE_ROUND persists pending orders to GameState.lastOrders
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engine: planAi throws when called for a human leader
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engine: lookahead substitutes human's lastOrders into simulated round
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test: mixed-cast (player1 + AI) end-to-end integration with lastOrders
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docs: phase 2.5 status note in README
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polish: address final-review minors before merge
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docs+test: pin alive-first ordering in planAi human guard
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