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tempus2016 edited this page Jun 17, 2026 · 1 revision

A quest is a chore chain — an ordered sequence of existing chores that a child works through one step at a time. Finishing the whole chain awards a bonus. Quests are great for routines you want done in order, like a full bedtime or morning sequence.


How It Works

A quest is built from chores you've already created. Each child has their own progress through the chain:

Step 1 chore approved → Step 2 unlocks → … → Final step approved → Bonus awarded
  • A child advances one step each time the chore at their current step is completed and approved
  • Only the chore matching the current step advances the quest — completing a later chore early does nothing for the quest
  • Bonus sub-task completions don't count toward quest steps
  • Finishing the final step awards the quest's bonus points, fires a taskmate_quest_completed event, and triggers an epic celebration

Quests are built from existing chores, so create your chores first. See Chores.


Creating a Quest

Quests are managed in the Admin Panel → Quests tab (TaskMate's sidebar panel). There's no Settings config flow for quests — add, edit, and delete them from the panel.

Field Default Description
Name Display name of the quest (required)
Description "" Optional description
Icon mdi:map-marker-path MDI icon
Steps none Ordered list of chore IDs — at least one required
Bonus points 25 Points awarded on completing the whole chain
Assign to all children Which children the quest applies to — leave empty for all
Repeatable false When finished, progress resets so the child can run it again
Active true Inactive quests don't track progress or award bonuses

In the quest dialog you tap chores to add them as steps, then use the ▲▼ controls to put them in the order they should be done.

Repeatable vs one-shot

  • Repeatable on — when a child finishes the chain, their progress resets to step 0 and they can run it again (the times_completed count keeps climbing)
  • Repeatable off — once finished, the quest stays complete for that child and won't re-trigger

Sensor Attributes

Each child's entry in the sensor.taskmate_overview children attribute carries a quests array. Each item describes that child's progress through one active quest assigned to them:

Field Description
quest_id The quest's ID
name Quest name
icon Quest icon
total_steps Number of steps in the chain
step Steps completed so far (capped at total_steps)
done true once the final step is complete (non-repeatable)
times_completed How many times this child has finished the chain
bonus_points The bonus awarded on completion
next_chore_id The chore ID the child needs to do next (empty when done)

Only active quests assigned to the child appear in the array.


Completion & Rewards

When a child finishes the final step:

  • The bonus points are credited to their balance and logged as a Quest complete: <name> transaction
  • The bonus counts as earned points, so it also feeds the child's XP and level
  • A taskmate_quest_completed event fires with child_id, child_name, quest_id, quest_name, bonus, and timestamp
  • An epic celebration is triggered

Automation Example

Announce a completed quest

alias: Announce quest completed
triggers:
  - trigger: event
    event_type: taskmate_quest_completed
actions:
  - action: notify.family
    data:
      message: >
        {{ trigger.event.data.child_name }} completed the quest
        "{{ trigger.event.data.quest_name }}" (+{{ trigger.event.data.bonus }})!

Related

  • Chores — quests are chains of existing chores
  • Challenges — time-boxed targets that refresh each period
  • Levels and XP — quest bonuses feed XP
  • Celebrations — the epic moment fired on quest completion
  • Admin Panel — where quests are created and managed

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